User waits for two turns, then hits back for twice the damage it took.
User waits for two turns. On the second turn, the user inflicts twice the damage it accumulated on the last Pokémon to hit it. Damage inflicted is typeless. This move cannot be selected by sleep talk.
Move descriptions from different games
"Waits 2-3 turns & hits back double."
"Waits 2-3 turns & hits back double."
"Endures attack for 2 turns to retaliate double."
"Endures attack for 2 turns to retaliate double."
"The user endures attacks for two turns, then strikes back double."
"The user endures attacks for two turns, then strikes back to cause double the damage taken."
"The user endures attacks for two turns, then strikes back to cause double the damage taken."
"The user endures attacks for two turns, then strikes back to cause double the damage taken."
"The user endures attacks for two turns, then strikes back to cause double the damage taken."
"The user endures attacks for two turns, then strikes back to cause double the damage taken."
"The user endures attacks for two turns, then strikes back to cause double the damage taken."
"The user endures attacks for two turns, then strikes back to cause double the damage taken."
"The user endures attacks for two turns, then strikes back to cause double the damage taken."
"The user endures attacks for two turns, then strikes back to cause double the damage taken."
"The user endures attacks for two turns, then strikes back to cause double the damage taken."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
How the move effect evolved over game versions
Lasts either two or three turns.
Detailed effect when used in contests
Prevents jamming for the rest of this turn.
"Can avoid being startled by others."
Detailed effect when used in super contests
"Earns double the score on the final performance."