Has a $effect_chance% chance to make the target flinch.
Inflicts regular damage. Has a $effect_chance% chance to make the target flinch.
Move descriptions from different games
"An attack that may cause flinching."
"An attack that may cause flinching."
"Clubs the foe with a bone. May cause flinching."
"Clubs the foe with a bone. May cause flinching."
"The foe is clubbed with a bone held in hand. It may make the foe flinch."
"The user clubs the foe with a bone. It may also make the target flinch. "
"The user clubs the foe with a bone. It may also make the target flinch. "
"The user clubs the foe with a bone. It may also make the target flinch. "
"The user clubs the target with a bone. It may also make the target flinch."
"The user clubs the target with a bone. It may also make the target flinch."
"The user clubs the target with a bone. This may also make the target flinch."
"The user clubs the target with a bone. This may also make the target flinch."
"The user clubs the target with a bone. This may also make the target flinch."
"The user clubs the target with a bone. This may also make the target flinch."
"The user clubs the target with a bone. This may also make the target flinch."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
Move combinations that work well together in contests
Detailed effect when used in contests
Attempts to jam all Pokémon that have appealed this turn. If a Pokémon is in combo standby status, it is jammed 5 points instead of 1.
"Startles the Pokémon that has the judge’s attention."
Detailed effect when used in super contests
"A basic performance using a move known by the Pokémon."