User pays half its max HP to max out its Attack.
User pays half its max HP to raise its Attack to +6 stages. If the user cannot pay the HP cost, this move will fail.
Move descriptions from different games
"Reduces own HP to maximize ATTACK."
"Reduces own HP to maximize ATTACK."
"Maximizes ATTACK while sacrificing HP."
"Maximizes ATTACK while sacrificing HP."
"The user maximizes its ATTACK stat at the cost of half its full HP."
"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
"The user maximizes its Attack stat in exchange for HP equal to half its max HP."
"The user maximizes its Attack stat but loses HP equal to half its max HP."
Move combinations that work well together in contests
Detailed effect when used in contests
User gains one star.
"Ups the user’s condition. Helps prevent nervousness."
Detailed effect when used in super contests
"Earn double the score in the next turn."