Power increases with happiness, up to a maximum of 102.
Inflicts regular damage. Power increases with happiness, given by `happiness * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
Move descriptions from different games
"An attack that is based on loyalty."
"An attack that is based on loyalty."
"An attack that increases in power with friendship."
"An attack that increases in power with friendship."
"This attack move grows more powerful the more the user likes its TRAINER."
"A full-power attack that grows more powerful the more the user likes its Trainer."
"A full-power attack that grows more powerful the more the user likes its Trainer."
"A full-power attack that grows more powerful the more the user likes its Trainer."
"A full-power attack that grows more powerful the more the user likes its Trainer."
"A full-power attack that grows more powerful the more the user likes its Trainer."
"A full-power attack that grows more powerful the more the user likes its Trainer."
"A full-power attack that grows more powerful the more the user likes its Trainer."
"This full-power attack grows more powerful the more the user likes its Trainer."
"This full-power attack grows more powerful the more the user likes its Trainer."
"This full-power attack grows more powerful the more the user likes its Trainer."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
Detailed effect when used in contests
Always adds a point to the applause meter, regardless of whether the move matches the contest, and can likewise gain the applause bonus.
"An appeal that excites the audience in any contest."
Detailed effect when used in super contests
"Earn +2 if the Pokémon performs first in the turn."