Changes the weather to sunny for five turns.
Changes the weather to sunshine for five turns, during which fire moves inflict 50% extra damage, and water moves inflict half damage. If the user is holding heat rock, this effect lasts for eight turns. Pokémon cannot become frozen. thunder has 50% accuracy. solar beam skips its charge turn. moonlight, morning sun, and synthesis heal 2/3 of the user’s max HP. Pokémon with chlorophyll have doubled original Speed. Pokémon with forecast become fire. Pokémon with leaf guard are not affected by major status effects. Pokémon with flower gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with dry skin lose 1/8 max HP at the end of each turn. Pokémon with solar power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn.
Move descriptions from different games
"Boosts fire-type moves for 5 turns."
"Boosts fire-type moves for 5 turns."
"Boosts the power of FIRE- type moves for 5 turns."
"Boosts the power of FIRE- type moves for 5 turns."
"The sun blazes for five turns, powering up FIRE-type moves."
"The user intensifies the sun for five turns, powering up Fire-type moves. "
"The user intensifies the sun for five turns, powering up Fire-type moves. "
"The user intensifies the sun for five turns, powering up Fire-type moves. "
"The user intensifies the sun for five turns, powering up Fire-type moves."
"The user intensifies the sun for five turns, powering up Fire-type moves."
"The user intensifies the sun for five turns, powering up Fire-type moves."
"The user intensifies the sun for five turns, powering up Fire-type moves."
"The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves."
"The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves."
"The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves."
"The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves."
"The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves."
"The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks."
Move combinations that work well together in contests
Detailed effect when used in contests
If the Applause meter is empty or at one, earns one point; if two, earns three points; if three, earns four points; if four, earns six points.
"The appeal works best the more the crowd is excited."
Detailed effect when used in super contests
"Prevents the Voltage from going up in the same turn."