Ice Ball

Ice Type
Physical

Power doubles every turn this move is used in succession after the first, resetting after five turns.

Move Stats

Power
30
Accuracy
90%
PP
20
Priority
0
Generation
Generation Iii
Target
Selected Pokemon

Effect

Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.

Flavor Text

Move descriptions from different games

Ruby Sapphire

"A 5-turn attack that gains power on successive hits."

Emerald

"A 5-turn attack that gains power on successive hits."

Firered Leafgreen

"A 5-turn rolling attack that becomes stronger each time it rolls."

Diamond Pearl

"The user continually rolls into the foe over five turns. It becomes stronger each time it hits."

Platinum

"The user continually rolls into the foe over five turns. It becomes stronger each time it hits."

Heartgold Soulsilver

"The user continually rolls into the foe over five turns. It becomes stronger each time it hits."

Black White

"The user continually rolls into the target over five turns. It becomes stronger each time it hits."

Black 2 White 2

"The user continually rolls into the target over five turns. It becomes stronger each time it hits."

X Y

"The user continually rolls into the target over five turns. It becomes stronger each time it hits."

Omega Ruby Alpha Sapphire

"The user continually rolls into the target over five turns. It becomes stronger each time it hits."

Sun Moon

"The user attacks the target for five turns. The move’s power increases each time it hits."

Ultra Sun Ultra Moon

"The user attacks the target for five turns. The move’s power increases each time it hits."

Lets Go Pikachu Lets Go Eevee

"The user attacks the target for five turns. The move’s power increases each time it hits."

Sword Shield

"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."

Additional Information

Status Effect
None
Category
Damage
00000

Contest Information

Contest Type
Beauty
Super Contest Effect
Available

Contest Effect

Detailed effect when used in contests

Effect Description

Prevents the Applause Meter from rising for the rest of the turn.

Flavor Text

"Temporarily stops the crowd from getting excited."

Appeal
3
0

Super Contest Effect

Detailed effect when used in super contests

Flavor Text

"Allows performance of the same move twice in a row."

Appeal
2