Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
Resets the target’s evasion to normal and prevents any further boosting until the target leaves the field. A Dark Pokémon under this effect takes normal damage from Psychic moves. This move itself ignores accuracy and evasion modifiers.
Move descriptions from different games
"Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit."
"Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe."
"Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe."
"Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe."
"Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit."
"Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit."
"Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit."
"Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit."
"Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit."
"Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
Detailed effect when used in super contests
"Earn +3 if two Pokémon raise the Voltage in a row."