Inflicts more damage to heavier targets, with a maximum of 120 power.
Inflicts regular damage. Power increases with the target’s weight in kilograms, to a maximum of 120. Target’s weight | Power --------------- | ----: Up to 10kg | 20 Up to 25kg | 40 Up to 50kg | 60 Up to 100kg | 80 Up to 200kg | 100 Above 200kg | 120
Move descriptions from different games
"The user snares the foe with grass and trips it. The heavier the foe, the greater the damage."
"The user snares the foe with grass and trips it. The heavier the foe, the greater the damage."
"The user snares the foe with grass and trips it. The heavier the foe, the greater the damage."
"The user snares the target with grass and trips it. The heavier the target, the greater the damage."
"The user snares the target with grass and trips it. The heavier the target, the greater the damage."
"The user snares the target with grass and trips it. The heavier the target, the greater the move’s power."
"The user snares the target with grass and trips it. The heavier the target, the greater the move’s power."
"The user snares the target with grass and trips it. The heavier the target, the greater the move’s power."
"The user snares the target with grass and trips it. The heavier the target, the greater the move’s power."
"The user snares the target with grass and trips it. The heavier the target, the greater the move’s power."
"The user snares the target with grass and trips it. The heavier the target, the greater the move’s power."
"The user snares the target with grass and trips it. The heavier the target, the greater the move's power."
"The user snares the target with grass and trips it. The heavier the target, the greater the move's power."
Detailed effect when used in super contests
"Earn +2 if the Judge’s Voltage goes up."