User foregoes its next turn to recharge.
Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
Move descriptions from different games
"1st turn: Attack 2nd turn: Rest"
"1st turn: Attack 2nd turn: Rest"
"Powerful, but leaves the user immobile the next turn."
"Powerful, but leaves the user immobile the next turn."
"A severely damaging attack that makes the user rest on the next turn."
"The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy."
"The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy."
"The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy."
"The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy."
"The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy."
"The target is attacked with a powerful beam. The user can’t move on the next turn."
"The target is attacked with a powerful beam. The user can’t move on the next turn."
"The target is attacked with a powerful beam. The user can’t move on the next turn."
"The target is attacked with a powerful beam. The user can’t move on the next turn."
"The target is attacked with a powerful beam. The user can’t move on the next turn."
"The target is attacked with a powerful beam. The user can’t move on the next turn."
"The target is attacked with a powerful beam."
"The target is attacked with a powerful beam. The user can't move on the next turn."
Detailed effect when used in contests
Attempts to jam the other Pokémon. The user cannot make an appeal on the next turn, but it cannot be jammed either.
"Jams the others, and misses one turn of appeals."
Detailed effect when used in super contests
"Earn +3 if the Pokémon that just went hit max Voltage."