User charges for one turn before attacking. Has a $effect_chance% chance to make the target flinch.
Inflicts regular damage. User charges for one turn before attacking. Critical hit chance is one level higher than normal. Has a $effect_chance% chance to make the target flinch. This move cannot be selected by sleep talk.
Move descriptions from different games
"1st turn: Prepare 2nd turn: Attack"
"1st turn: Prepare 2nd turn: Attack"
"Searches out weak spots, then strikes the next turn."
"Searches out weak spots, then strikes the next turn."
"A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch."
"A second-turn attack move with a high critical-hit ratio. It may also make the target flinch."
"A second-turn attack move with a high critical-hit ratio. It may also make the target flinch."
"A second-turn attack move with a high critical-hit ratio. It may also make the target flinch."
"A second-turn attack move where critical hits land more easily. It may also make the target flinch."
"A second-turn attack move where critical hits land more easily. It may also make the target flinch."
"A second-turn attack move where critical hits land more easily. This may also make the target flinch."
"A second-turn attack move where critical hits land more easily. This may also make the target flinch."
"A second-turn attack move where critical hits land more easily. This may also make the target flinch."
"A second-turn attack move where critical hits land more easily. This may also make the target flinch."
"A second-turn attack move where critical hits land more easily. This may also make the target flinch."
"A second-turn attack move where critical hits land more easily. This may also make the target flinch."
"A second-turn attack move where critical hits land more easily. This may also make the target flinch."
"The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch."
How move stats changed over generations
Detailed effect when used in contests
If the Pokémon that appealed before the user earned less than three appeal points, user earns six; if three, user earns three; if more than three, user earns none.
"Affected by how well the appeal in front goes."
Detailed effect when used in super contests
"Earn +3 if no other Pokémon has chosen the same Judge."