Target loses 1/4 its max HP every turn as long as it’s asleep.
Only works on sleeping Pokémon. Gives the target a nightmare, damaging it for 1/4 its max HP every turn. If the target wakes up or leaves the field, this effect ends.
Move descriptions from different games
"A sleeper loses 1/4 HP every turn."
"A sleeper loses 1/4 HP every turn."
"Inflicts 1/4 damage on a sleeping foe every turn."
"Inflicts 1/4 damage on a sleeping foe every turn."
"A sleeping foe is shown a nightmare that inflicts some damage every turn."
"A sleeping foe is shown a nightmare that inflicts some damage every turn. "
"A sleeping foe is shown a nightmare that inflicts some damage every turn. "
"A sleeping foe is shown a nightmare that inflicts some damage every turn. "
"A sleeping target sees a nightmare that inflicts some damage every turn."
"A sleeping target sees a nightmare that inflicts some damage every turn."
"A sleeping target sees a nightmare that inflicts some damage every turn."
"A sleeping target sees a nightmare that inflicts some damage every turn."
"A sleeping target sees a nightmare that inflicts some damage every turn."
"A sleeping target sees a nightmare that inflicts some damage every turn."
"A sleeping target sees a nightmare that inflicts some damage every turn."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
Move combinations that work well together in contests
Detailed effect when used in contests
Attempts to jam all Pokémon that have appealed this turn.
"Badly startles those that have made appeals."
Detailed effect when used in super contests
"Prevents the Voltage from going down in the same turn."