Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Inflicts regular damage. Power varies inversely with the user’s proportional remaining HP. 64 * current HP / max HP | Power -----------------------: | ----: 0– 1 | 200 2– 5 | 150 6–12 | 100 13–21 | 80 22–42 | 40 43–64 | 20
Move descriptions from different games
"Stronger if the user's HP is low."
"Stronger if the user's HP is low."
"Inflicts more damage when the user’s HP is down."
"Inflicts more damage when the user’s HP is down."
"A desperate attack that becomes more powerful the less HP the user has."
"The user flails about aimlessly to attack. It becomes more powerful the less HP the user has."
"The user flails about aimlessly to attack. It becomes more powerful the less HP the user has."
"The user flails about aimlessly to attack. It becomes more powerful the less HP the user has."
"The user flails about aimlessly to attack. It becomes more powerful the less HP the user has."
"The user flails about aimlessly to attack. It becomes more powerful the less HP the user has."
"The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power."
"The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power."
"The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power."
"The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power."
"The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power."
"The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power."
"The user flails about aimlessly to attack. The less HP the user has, the greater the move's power."
"The user flails about aimlessly to attack. The less HP the user has, the greater the move's power."
Move combinations that work well together in contests
Detailed effect when used in contests
If user appeals first this turn, earns one point; if second, two points; if third, four points; if last, six points.
"The appeal works better the later it is performed."
Detailed effect when used in super contests
"Earns double the score on the final performance."