Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Inflicts regular damage. Power varies inversely with the user’s proportional remaining HP. 64 * current HP / max HP | Power -----------------------: | ----: 0– 1 | 200 2– 5 | 150 6–12 | 100 13–21 | 80 22–42 | 40 43–64 | 20
Move descriptions from different games
"Stronger if the user's HP is low."
"Stronger if the user's HP is low."
"Inflicts more damage when the user’s HP is down."
"Inflicts more damage when the user’s HP is down."
"An all-out attack that becomes more powerful the less HP the user has."
"An all-out attack that becomes more powerful the less HP the user has. "
"An all-out attack that becomes more powerful the less HP the user has. "
"An all-out attack that becomes more powerful the less HP the user has. "
"An all-out attack that becomes more powerful the less HP the user has."
"An all-out attack that becomes more powerful the less HP the user has."
"An all-out attack that becomes more powerful the less HP the user has."
"An all-out attack that becomes more powerful the less HP the user has."
"An all-out attack that becomes more powerful the less HP the user has."
"An all-out attack that becomes more powerful the less HP the user has."
"An all-out attack that becomes more powerful the less HP the user has."
"An all-out attack that becomes more powerful the less HP the user has."
"An all-out attack that becomes more powerful the less HP the user has."
"An all-out attack that becomes more powerful the less HP the user has."
Move combinations that work well together in contests
Detailed effect when used in contests
If user appeals last this turn, earns six points instead of two.
"The appeal works great if performed last."
Detailed effect when used in super contests
"Earns double the score on the final performance."