Prevents the user’s HP from lowering below 1 this turn.
The user’s HP cannot be lowered below 1 by any means for the remainder of this turn. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. This move cannot be selected by assist or metronome.
Move descriptions from different games
"Always leaves at least 1HP."
"Always leaves at least 1HP."
"Endures any attack for 1 turn, leaving at least 1HP."
"Endures any attack for 1 turn, leaving at least 1HP."
"The user endures any hit with 1 HP left. It may fail if used in succession."
"The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession."
"The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession."
"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession."
"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession."
"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession."
"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession."
"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession."
"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession."
"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession."
"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession."
"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession."
"The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession."
"The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession."
Move combinations that work well together in contests
Detailed effect when used in contests
Prevents the next jam on this turn.
"Can avoid being startled by others once."
Detailed effect when used in super contests
"Prevents the Voltage from going up in the same turn."