Sunny Day

Fire Type
Status

Changes the weather to sunny for five turns.

Move Stats

Power
Accuracy
PP
5
Priority
0
Generation
Generation Ii
Target
Entire Field

Effect

Changes the weather to sunshine for five turns, during which fire moves inflict 50% extra damage, and water moves inflict half damage. If the user is holding heat rock, this effect lasts for eight turns. Pokémon cannot become frozen. thunder has 50% accuracy. solar beam skips its charge turn. moonlight, morning sun, and synthesis heal 2/3 of the user’s max HP. Pokémon with chlorophyll have doubled original Speed. Pokémon with forecast become fire. Pokémon with leaf guard are not affected by major status effects. Pokémon with flower gift change form; every Pokémon on their side of the field have their original Attack and Special Attack increased by 50%. Pokémon with dry skin lose 1/8 max HP at the end of each turn. Pokémon with solar power have their original Special Attack raised by 50% but lose 1/8 their max HP at the end of each turn.

Flavor Text

Move descriptions from different games

Gold Silver

"Boosts fire-type moves for 5 turns."

Crystal

"Boosts fire-type moves for 5 turns."

Ruby Sapphire

"Boosts the power of FIRE- type moves for 5 turns."

Emerald

"Boosts the power of FIRE- type moves for 5 turns."

Firered Leafgreen

"The sun blazes for five turns, powering up FIRE-type moves."

Diamond Pearl

"The user intensifies the sun for five turns, powering up Fire-type moves. "

Platinum

"The user intensifies the sun for five turns, powering up Fire-type moves. "

Heartgold Soulsilver

"The user intensifies the sun for five turns, powering up Fire-type moves. "

Black White

"The user intensifies the sun for five turns, powering up Fire-type moves."

Black 2 White 2

"The user intensifies the sun for five turns, powering up Fire-type moves."

X Y

"The user intensifies the sun for five turns, powering up Fire-type moves."

Omega Ruby Alpha Sapphire

"The user intensifies the sun for five turns, powering up Fire-type moves."

Sun Moon

"The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves."

Ultra Sun Ultra Moon

"The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves."

Lets Go Pikachu Lets Go Eevee

"The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves."

Sword Shield

"The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves."

Legends Arceus

"The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves."

Scarlet Violet

"The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks."

Additional Information

Status Effect
None
Category
Whole Field Effect
00000

Contest Combinations

Move combinations that work well together in contests

Use Before
Fire Punch
Ember
Flamethrower
Solar Beam
Fire Spin
Fire Blast
Flame Wheel
Sacred Fire
Morning Sun
Synthesis
Moonlight
Heat Wave
Will O Wisp
Eruption
Blaze Kick
Blast Burn
Weather Ball
Overheat

Contest Information

Contest Type
Beauty
Super Contest Effect
Available

Contest Effect

Detailed effect when used in contests

Effect Description

If the Applause meter is empty or at one, earns one point; if two, earns three points; if three, earns four points; if four, earns six points.

Flavor Text

"The appeal works best the more the crowd is excited."

Appeal
1
0

Super Contest Effect

Detailed effect when used in super contests

Flavor Text

"Prevents the Voltage from going up in the same turn."

Appeal
2