Power doubles every turn this move is used in succession after the first, resetting after five turns.
Inflicts regular damage. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends. If the user has used defense curl since entering the field, this move has double power.
Move descriptions from different games
"A 5-turn attack that gains power on successive hits."
"A 5-turn attack that gains power on successive hits."
"A 5-turn rolling attack that becomes stronger each time it rolls."
"The user continually rolls into the foe over five turns. It becomes stronger each time it hits."
"The user continually rolls into the foe over five turns. It becomes stronger each time it hits."
"The user continually rolls into the foe over five turns. It becomes stronger each time it hits."
"The user continually rolls into the target over five turns. It becomes stronger each time it hits."
"The user continually rolls into the target over five turns. It becomes stronger each time it hits."
"The user continually rolls into the target over five turns. It becomes stronger each time it hits."
"The user continually rolls into the target over five turns. It becomes stronger each time it hits."
"The user attacks the target for five turns. The move’s power increases each time it hits."
"The user attacks the target for five turns. The move’s power increases each time it hits."
"The user attacks the target for five turns. The move’s power increases each time it hits."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
Detailed effect when used in contests
Prevents the Applause Meter from rising for the rest of the turn.
"Temporarily stops the crowd from getting excited."
Detailed effect when used in super contests
"Allows performance of the same move twice in a row."