Restores 1/16 of the user’s max HP each turn.
Restores 1/16 of the user’s max HP at the end of each turn. If the user leaves the field, this effect ends. This effect is passed on by baton pass.
Move descriptions from different games
"The user envelops itself in a veil made of water. It regains some HP on every turn."
"The user envelops itself in a veil made of water. It regains some HP on every turn."
"The user envelops itself in a veil made of water. It regains some HP on every turn."
"The user envelops itself in a veil made of water. It regains some HP on every turn."
"The user envelops itself in a veil made of water. It regains some HP on every turn."
"The user envelops itself in a veil made of water. It regains some HP every turn."
"The user envelops itself in a veil made of water. It regains some HP every turn."
"The user envelops itself in a veil made of water. It regains some HP every turn."
"The user envelops itself in a veil made of water. It regains some HP every turn."
"The user envelops itself in a veil made of water. It regains some HP every turn."
"The user envelops itself in a veil made of water. It regains some HP every turn."
"The user envelops itself in a veil made of water. It regains some HP every turn."
"The user envelops itself in a veil made of water. It regains some HP every turn."
Detailed effect when used in super contests
"Increased Voltage is added to the performance score."