Prevents the target from fleeing and inflicts damage for 2-5 turns.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
Move descriptions from different games
"Traps foe in fire for 2-5 turns."
"Traps foe in fire for 2-5 turns."
"Traps the foe in a ring of fire for 2 to 5 turns."
"Traps the foe in a ring of fire for 2 to 5 turns."
"The foe is trapped in an intense spiral of fire that rages two to five turns."
"The foe becomes trapped within a fierce vortex of fire that rages for two to five turns."
"The foe becomes trapped within a fierce vortex of fire that rages for two to five turns."
"The foe becomes trapped within a fierce vortex of fire that rages for two to five turns."
"The target becomes trapped within a fierce vortex of fire that rages for four to five turns."
"The target becomes trapped within a fierce vortex of fire that rages for four to five turns."
"The target becomes trapped within a fierce vortex of fire that rages for four to five turns."
"The target becomes trapped within a fierce vortex of fire that rages for four to five turns."
"The target becomes trapped within a fierce vortex of fire that rages for four to five turns."
"The target becomes trapped within a fierce vortex of fire that rages for four to five turns."
"The target becomes trapped within a fierce vortex of fire that rages for four to five turns."
"The target becomes trapped within a fierce vortex of fire that rages for four to five turns."
"The target becomes trapped within a fierce vortex of fire that rages for four to five turns."
"The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns."
How move stats changed over generations
Move combinations that work well together in contests
Detailed effect when used in contests
Prevents the Applause Meter from rising for the rest of the turn.
"Temporarily stops the crowd from getting excited."
Detailed effect when used in super contests
"Earn a higher score the later the Pokémon performs."