User sleeps for two turns, completely healing itself.
User falls to sleep and immediately regains all its HP. If the user has another major status effect, sleep will replace it. The user will always wake up after two turns, or one turn with early bird. This move fails if the Pokémon cannot fall asleep due to uproar, insomnia, or vital spirit. It also fails if the Pokémon is at full health or is already asleep.
Move descriptions from different games
"Sleep for 2 turns to fully recover."
"Sleep for 2 turns to fully recover."
"The user sleeps for 2 turns, restoring HP and status."
"The user sleeps for 2 turns, restoring HP and status."
"The user sleeps for two turns to fully restore HP and heal any status problem."
"The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem."
"The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem."
"The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem."
"The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem."
"The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem."
"The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions."
"The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions."
"The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions."
"The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions."
"The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions."
"The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions."
"The user restores its own HP but also becomes drowsy."
"The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions."
How the move effect evolved over game versions
Works while asleep through sleep talk if not at full health.
Move combinations that work well together in contests
Detailed effect when used in contests
Prevents the next jam on this turn.
"Can avoid being startled by others once."
Detailed effect when used in super contests
"Increased Voltage is added to the performance score."