If the user faints this turn, the target automatically will, too.
If the user faints before its next move, the Pokémon that fainted it will automatically faint. End-of-turn damage is ignored. This move cannot be selected by Assist or Metronome.
Move descriptions from different games
"The foe faints if the user does."
"The foe faints if the user does."
"If the user faints, the foe is also made to faint."
"If the user faints, the foe is also made to faint."
"If the user faints, the foe delivering the final hit also faints."
"When this move is used, if the user faints, the foe that landed the knockout hit also faints."
"When this move is used, if the user faints, the foe that landed the knockout hit also faints."
"When this move is used, if the user faints, the foe that landed the knockout hit also faints."
"When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints."
"When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints."
"When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints."
"When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints."
"After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession."
"After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession."
"After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession."
"After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession."
"After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession."
"If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession."
Move combinations that work well together in contests
Detailed effect when used in contests
User cannot make any more appeals for the remainder of the contest.
"Makes a great appeal, but allows no more to the end."
Detailed effect when used in super contests
"Earn +15 if all the Pokémon choose the same Judge."