Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Inflicts regular damage. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the field, power resets.
Move descriptions from different games
"Successive hits raise power."
"Successive hits raise power."
"An attack that intensifies on each successive hit."
"An attack that intensifies on each successive hit."
"An attack that grows stronger on each successive hit."
"The foe is slashed with scythes or claws. Its power increases if it hits in succession."
"The foe is slashed with scythes or claws. Its power increases if it hits in succession."
"The foe is slashed with scythes or claws. Its power increases if it hits in succession."
"The target is slashed with scythes or claws. Its power increases if it hits in succession."
"The target is slashed with scythes or claws. Its power increases if it hits in succession."
"The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession."
"The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession."
"The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession."
"The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession."
"The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession."
"The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession."
"The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession."
"The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession."
How move stats changed over generations
Move combinations that work well together in contests
Detailed effect when used in contests
Repeated use does not incur a penalty.
"Can be repeatedly used without boring the judge."
Detailed effect when used in super contests
"Allows performance of the same move twice in a row."