Power increases as happiness decreases, up to a maximum of 102.
Inflicts regular damage. Power increases inversely with happiness, given by `(255 - happiness) * 2 / 5`, to a maximum of 102. Power bottoms out at 1.
Move descriptions from different games
"An attack based on lack of loyalty."
"An attack based on lack of loyalty."
"An attack that is stronger if the TRAINER is disliked."
"An attack that is stronger if the TRAINER is disliked."
"This attack move grows more powerful the less the user likes its TRAINER."
"A full-power attack that grows more powerful the less the user likes its Trainer."
"A full-power attack that grows more powerful the less the user likes its Trainer."
"A full-power attack that grows more powerful the less the user likes its Trainer."
"A full-power attack that grows more powerful the less the user likes its Trainer."
"A full-power attack that grows more powerful the less the user likes its Trainer."
"A full-power attack that grows more powerful the less the user likes its Trainer."
"A full-power attack that grows more powerful the less the user likes its Trainer."
"This full-power attack grows more powerful the less the user likes its Trainer."
"This full-power attack grows more powerful the less the user likes its Trainer."
"This full-power attack grows more powerful the less the user likes its Trainer."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
Detailed effect when used in contests
Always adds a point to the applause meter, regardless of whether the move matches the contest, and can likewise gain the applause bonus.
"An appeal that excites the audience in any contest."
Detailed effect when used in super contests
"Earn +2 if the Pokémon performs last in the turn."