Cleanses the user of a burn, paralysis, or poison.
Removes a burn, paralysis, or poison from the user.
Move descriptions from different games
"Heals poisoning, paralysis, or a burn."
"Heals poisoning, paralysis, or a burn."
"A self-healing move that cures the user of a poisoning, burn, or paralysis."
"The user rests to cure itself of a poisoning, burn, or paralysis. "
"The user rests to cure itself of a poisoning, burn, or paralysis. "
"The user rests to cure itself of a poisoning, burn, or paralysis. "
"The user rests to cure itself of a poisoning, burn, or paralysis."
"The user rests to cure itself of a poisoning, burn, or paralysis."
"The user rests to cure itself of a poisoning, burn, or paralysis."
"The user rests to cure itself of a poisoning, burn, or paralysis."
"The user rests to cure itself of poisoning, a burn, or paralysis."
"The user rests to cure itself of poisoning, a burn, or paralysis."
"The user rests to cure itself of poisoning, a burn, or paralysis."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
Move combinations that work well together in contests
Detailed effect when used in contests
User gains one star.
"Ups the user’s condition. Helps prevent nervousness."
Detailed effect when used in super contests
"Increased Voltage is added to the performance score."