If the user faints this turn, the PP of the move that fainted it drops to 0.
If the user faints before it next acts, the move that fainted it will have its PP dropped to 0. End-of-turn damage does not trigger this effect.
Move descriptions from different games
"If the user faints, deletes the PP of the final move."
"If the user faints, deletes all PP of foe’s last move."
"If the user faints, this move deletes the PP of the move that finished it."
"If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out."
"If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out."
"If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out."
"If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out."
"If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out."
"If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out."
"If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out."
"If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out."
"If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out."
"If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out."
"If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out."
Move combinations that work well together in contests
Detailed effect when used in contests
If user appeals first this turn, earns one point; if second, two points; if third, four points; if last, six points.
"The appeal works better the later it is performed."
Detailed effect when used in super contests
"Lowers the Voltage of all Judges by one each."