Prevents the target from fleeing and inflicts damage for 2-5 turns.
Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.
Move descriptions from different games
"Traps and hurts the foe in quicksand for 2 to 5 turns."
"Traps and hurts the foe in quicksand for 2 to 5 turns."
"The foe is trapped inside a painful sandstorm for two to five turns."
"The user traps the foe inside a harshly raging sandstorm for two to five turns. "
"The user traps the foe inside a harshly raging sandstorm for two to five turns. "
"The user traps the foe inside a harshly raging sandstorm for two to five turns. "
"The user traps the target inside a harshly raging sandstorm for four to five turns."
"The user traps the target inside a harshly raging sandstorm for four to five turns."
"The user traps the target inside a harshly raging sandstorm for four to five turns."
"The user traps the target inside a harshly raging sandstorm for four to five turns."
"The user traps the target inside a harshly raging sandstorm for four to five turns."
"The user traps the target inside a harshly raging sandstorm for four to five turns."
"The user traps the target inside a harshly raging sandstorm for four to five turns."
"The user traps the target inside a harshly raging sandstorm for four to five turns."
"The user traps the target inside a harshly raging sandstorm for four to five turns."
"The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns."
How move stats changed over generations
Move combinations that work well together in contests
Detailed effect when used in contests
Prevents the Applause Meter from rising for the rest of the turn.
"Temporarily stops the crowd from getting excited."
Detailed effect when used in super contests
"Earn a higher score the later the Pokémon performs."