User bounces high into the air, dodging all attacks, and hits next turn.
Inflicts regular damage. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a 30% chance to paralyze the target. During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, and twister still hit the user normally. gust and twister also have double power against the user. The damage from hail and sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. This move cannot be selected by sleep talk.
Move descriptions from different games
"Bounces up, then down the next turn. May paralyze."
"Bounces up, then down the next turn. May paralyze."
"The user bounces on the foe on the 2nd turn. It may paralyze the foe."
"The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe."
"The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe."
"The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe."
"The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis."
"The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis."
"The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis."
"The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis."
"The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis."
"The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis."
"The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis."
"The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis."
"The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis."
"The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis."
Detailed effect when used in contests
Prevents jamming for the rest of this turn.
"Can avoid being startled by others."
Detailed effect when used in super contests
"Earn +3 if no other Pokémon has chosen the same Judge."