Heals the user by half its max HP.
Heals the user for half its max HP.
Move descriptions from different games
"The user calls out its underlings to heal it. The user regains up to half of its max HP."
"The user calls out its underlings to heal it. The user regains up to half of its max HP."
"The user calls out its underlings to heal it. The user regains up to half of its max HP."
"The user calls out its underlings to heal it. The user regains up to half of its max HP."
"The user calls out its underlings to heal it. The user regains up to half of its max HP."
"The user calls out its underlings to heal it. The user regains up to half of its max HP."
"The user calls out its underlings to heal it. The user regains up to half of its max HP."
"The user calls out its underlings to heal it. The user regains up to half of its max HP."
"The user calls out its underlings to heal it. The user regains up to half of its max HP."
"The user calls out its underlings to heal it. The user regains up to half of its max HP."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
Detailed effect when used in super contests
"Increased Voltage is added to the performance score."