Increases the user’s chance to score a critical hit.
User’s critical hit rate is two levels higher until it leaves the field. If the user has already used focus energy since entering the field, this move will fail. This effect is passed on by baton pass.
Move descriptions from different games
"Raises the criti cal hit ratio."
"Raises the criti cal hit ratio."
"Focuses power to raise the critical-hit ratio."
"Focuses power to raise the critical-hit ratio."
"The user takes a deep breath and focuses to raise its critical-hit ratio."
"The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks."
"The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks."
"The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks."
"The user takes a deep breath and focuses so that critical hits land more easily."
"The user takes a deep breath and focuses so that critical hits land more easily."
"The user takes a deep breath and focuses so that critical hits land more easily."
"The user takes a deep breath and focuses so that critical hits land more easily."
"The user takes a deep breath and focuses so that critical hits land more easily."
"The user takes a deep breath and focuses so that critical hits land more easily."
"The user takes a deep breath and focuses so that critical hits land more easily."
"The user takes a deep breath and focuses so that critical hits land more easily."
"The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits."
"The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits."
Move combinations that work well together in contests
Detailed effect when used in contests
Attempts to jam all Pokémon that have appealed this turn.
"Badly startles those that have made appeals."
Detailed effect when used in super contests
"Earn double the score in the next turn."