Prevents the target from leaving battle.
The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.
Move descriptions from different games
"Prevents fleeing or switching."
"Prevents fleeing or switching."
"Ensnares the foe to stop it from fleeing or switching."
"Ensnares the foe to stop it from fleeing or switching."
"Ensnares the foe with sticky string so it doesn’t flee or switch out."
"The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. "
"The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. "
"The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. "
"The user ensnares the target with thin, gooey silk so it can’t flee from battle."
"The user ensnares the target with thin, gooey silk so it can’t flee from battle."
"The user ensnares the target with thin, gooey silk so it can’t flee from battle."
"The user ensnares the target with thin, gooey silk so it can’t flee from battle."
"The user ensnares the target with thin, gooey silk so it can’t flee from battle."
"The user ensnares the target with thin, gooey silk so it can’t flee from battle."
"The user ensnares the target with thin, gooey silk so it can’t flee from battle."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
Move combinations that work well together in contests
Detailed effect when used in contests
Attempts to make all following Pokémon nervous (and thus unable to appeal).
"Makes all Pokémon after the user nervous."
Detailed effect when used in super contests
"Prevents the Voltage from going up in the same turn."