Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
If the user is a ghost: user pays half its max HP to place a curse on the target, damaging it for 1/4 its max HP every turn. Otherwise: Lowers the user’s Speed by one stage, and raises its Attack and Defense by one stage each. The curse effect is passed on by baton pass. This move cannot be copied by mirror move.
Move descriptions from different games
"Works differently for ghost-types."
"Works differently for ghost-types."
"A move that functions differently for GHOSTS."
"A move that functions differently for GHOSTS."
"A move that works differently for the GHOST-type and all the other types."
"A move that works differently for the Ghost type than for all the other types. "
"A move that works differently for the Ghost type than for all the other types. "
"A move that works differently for the Ghost type than for all the other types. "
"A move that works differently for the Ghost type than for all other types."
"A move that works differently for the Ghost type than for all other types."
"A move that works differently for the Ghost type than for all other types."
"A move that works differently for the Ghost type than for all other types."
"A move that works differently for the Ghost type than for all other types."
"A move that works differently for the Ghost type than for all other types."
"A move that works differently for the Ghost type than for all other types."
"A move that works differently for the Ghost type than for all other types."
"A move that works differently for the Ghost type than for all other types."
"A move that has different effects depending on whether the user is a Ghost type or not."
How move stats changed over generations
Move combinations that work well together in contests
Detailed effect when used in contests
User will go last next turn.
"The next appeal can be made later next turn."
Detailed effect when used in super contests
"Earn a higher score the later the Pokémon performs."