Never misses.
Inflicts regular damage. Ignores accuracy and evasion modifiers.
Move descriptions from different games
"An attack that never misses."
"An attack that never misses."
"Draws the foe close, then strikes without fail."
"Draws the foe close, then strikes without fail."
"The user draws up close to the foe disarmingly, then hits without fail."
"The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail."
"The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail."
"The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail."
"The user approaches the target disarmingly, then throws a sucker punch. It hits without fail."
"The user approaches the target disarmingly, then throws a sucker punch. It hits without fail."
"The user approaches the target disarmingly, then throws a sucker punch. This attack never misses."
"The user approaches the target disarmingly, then throws a sucker punch. This attack never misses."
"The user approaches the target disarmingly, then throws a sucker punch. This attack never misses."
"The user approaches the target disarmingly, then throws a sucker punch. This attack never misses."
"The user approaches the target disarmingly, then throws a sucker punch. This attack never misses."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
How the move effect evolved over game versions
Hits Pokémon under the effects of dig and fly.
Move combinations that work well together in contests
Detailed effect when used in contests
If user appeals first this turn, earns six points instead of two.
"The appeal works great if performed first."
Detailed effect when used in super contests
"Earn +2 if the Pokémon performs last in the turn."