Stores energy up to three times for use with Spit Up and Swallow.
Raises the user’s Defense and Special Defense by one stage each. Stores energy for use with spit up and swallow. Up to three levels of energy can be stored, and all are lost if the user leaves the field. Energy is still stored even if the stat boosts cannot be applied. If the user uses baton pass, the stat boosts are passed as normal, but the stored energy is not.
Move descriptions from different games
"Charges up power for up to 3 turns."
"Charges up power for up to 3 turns."
"The user charges up power for use later. It can be used three times."
"The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times."
"The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times."
"The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times."
"The user charges up power and raises both its Defense and Sp. Def. The move can be used three times."
"The user charges up power and raises both its Defense and Sp. Def. The move can be used three times."
"The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times."
"The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times."
"The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times."
"The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times."
"The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times."
"The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times."
"The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times."
"The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times."
How move stats changed over generations
How the move effect evolved over game versions
Does not raise Defense or Special Defense.
Move combinations that work well together in contests
Detailed effect when used in contests
Prevents the next jam on this turn.
"Can avoid being startled by others once."
Detailed effect when used in super contests
"Earn double the score in the next turn."