Target sleeps at the end of the next turn.
Puts the target to sleep at the end of the next turn. Ignores accuracy and evasion modifiers. If the target leaves the field, this effect is canceled. If the target has a status effect when this move is used, this move will fail. If the target is protected by safeguard when this move is used, this move will fail. insomnia and vital spirit prevent the sleep if the target has either at the end of the next turn, but will not cause this move to fail on use.
Move descriptions from different games
"Lulls the foe into yawning, then sleeping next turn."
"Lulls the foe into yawning, then sleeping next turn."
"A huge yawn lulls the foe into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn."
"The user lets loose a huge yawn that lulls the target into falling asleep on the next turn."
Move combinations that work well together in contests
Detailed effect when used in contests
Attempts to make all following Pokémon nervous (and thus unable to appeal).
"Makes all Pokémon after the user nervous."
Detailed effect when used in super contests
"Prevents the Voltage from going down in the same turn."