Halves all Electric-type damage.
electric moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
Move descriptions from different games
"Covers the user in mud to raise electrical resistance."
"Covers the user in mud to raise electrical resistance."
"Weakens ELECTRIC- type attacks while the user is in the battle."
"The user covers itself with mud. It weakens Electric- type moves while the user is in the battle."
"The user covers itself with mud. It weakens Electric- type moves while the user is in the battle."
"The user covers itself with mud. It weakens Electric- type moves while the user is in the battle."
"The user covers itself with mud. It weakens Electric-type moves while the user is in the battle."
"The user covers itself with mud. It weakens Electric-type moves while the user is in the battle."
"The user covers itself with mud. This weakens Electric-type moves for five turns."
"The user covers itself with mud. This weakens Electric-type moves for five turns."
"The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns."
"The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns."
"The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
Move combinations that work well together in contests
Detailed effect when used in contests
Gives a high number of appeal points with no other effects.
"A highly appealing move."
Detailed effect when used in super contests
"Prevents the Voltage from going up in the same turn."