Halves all Fire-type damage.
fire moves inflict half damage, regardless of target. If the user leaves the field, this effect ends.
Move descriptions from different games
"The user becomes soaked to raise resistance to fire."
"The user becomes soaked to raise resistance to fire."
"Weakens FIRE-type attacks while the user is in the battle."
"The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle."
"The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle."
"The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle."
"The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle."
"The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle."
"The user soaks itself with water. This weakens Fire-type moves for five turns."
"The user soaks itself with water. This weakens Fire-type moves for five turns."
"The user soaks the battlefield with water. This weakens Fire-type moves for five turns."
"The user soaks the battlefield with water. This weakens Fire-type moves for five turns."
"The user soaks the battlefield with water. This weakens Fire-type moves for five turns."
"This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered."
Move combinations that work well together in contests
Detailed effect when used in contests
Gives a high number of appeal points with no other effects.
"A highly appealing move."
Detailed effect when used in super contests
"Prevents the Voltage from going up in the same turn."