User is immune to Ground moves and effects for five turns.
For five turns, the user is immune to ground moves. If the user is under the effect of ingrain or has levitate, this move will fail. This effect is temporarily disabled by and cannot be used during gravity. This effect is passed on by baton pass.
Move descriptions from different games
"The user levitates using electrically generated magnetism for five turns."
"The user levitates using electrically generated magnetism for five turns. "
"The user levitates using electrically generated magnetism for five turns. "
"The user levitates using electrically generated magnetism for five turns. "
"The user levitates using electrically generated magnetism for five turns."
"The user levitates using electrically generated magnetism for five turns."
"The user levitates using electrically generated magnetism for five turns."
"The user levitates using electrically generated magnetism for five turns."
"The user levitates using electrically generated magnetism for five turns."
"The user levitates using electrically generated magnetism for five turns."
"The user levitates using electrically generated magnetism for five turns."
"The user levitates using electrically generated magnetism for five turns."
"The user levitates using electrically generated magnetism for five turns."
Detailed effect when used in super contests
"Prevents the Voltage from going up in the same turn."