User foregoes its next turn to recharge.
Inflicts regular damage. User loses its next turn to "recharge", and cannot attack or switch out during that turn.
Move descriptions from different games
"The user charges at the foe using every bit of its power. The user must rest on the next turn."
"The user charges at the foe using every bit of its power. The user must rest on the next turn."
"The user charges at the foe using every bit of its power. The user must rest on the next turn."
"The user charges at the target using every bit of its power. The user must rest on the next turn."
"The user charges at the target using every bit of its power. The user must rest on the next turn."
"The user charges at the target using every bit of its power. The user can’t move on the next turn."
"The user charges at the target using every bit of its power. The user can’t move on the next turn."
"The user charges at the target using every bit of its power. The user can’t move on the next turn."
"The user charges at the target using every bit of its power. The user can’t move on the next turn."
"The user charges at the target using every bit of its power. The user can’t move on the next turn."
"The user charges at the target using every bit of its power. The user can’t move on the next turn."
"The user charges at the target using every bit of its power."
"The user charges at the target using every bit of its power. The user can't move on the next turn."
Detailed effect when used in super contests
"Earn +3 if the Pokémon that just went hit max Voltage."