User digs underground, dodging all attacks, and hits next turn.
Inflicts regular damage. User digs underground for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, earthquake, fissure, and magnitude still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be selected by sleep talk.
Move descriptions from different games
"1st turn: Burrow 2nd turn: Attack"
"1st turn: Burrow 2nd turn: Attack"
"Digs underground the first turn and strikes next turn."
"Digs underground the first turn and strikes next turn."
"An attack that hits on the 2nd turn. Can also be used to exit dungeons."
"The user burrows, then attacks on the second turn. It can also be used to exit dungeons."
"The user burrows, then attacks on the second turn. It can also be used to exit dungeons."
"The user burrows, then attacks on the second turn. It can also be used to exit dungeons."
"The user burrows, then attacks on the second turn. It can also be used to exit dungeons."
"The user burrows, then attacks on the second turn. It can also be used to exit dungeons."
"The user burrows, then attacks on the next turn. It can also be used to exit dungeons."
"The user burrows, then attacks on the next turn. It can also be used to exit dungeons."
"The user burrows, then attacks on the next turn."
"The user burrows, then attacks on the next turn."
"The user burrows into the ground, then attacks on the next turn."
"The user burrows into the ground, then attacks on the next turn."
"The user burrows into the ground, then attacks on the next turn."
"The user burrows into the ground on the first turn, then attacks on the next turn."
How move stats changed over generations
How the move effect evolved over game versions
swift can hit the user while underground, and no other moves can. Due to a bug, if the user fails to carry out the move’s second turn, e.g. due to paralysis, it remains underground until it switches out or uses Dig again successfully. It can act as if it were aboveground in the meantime, but moves still miss it.
Detailed effect when used in contests
Prevents jamming for the rest of this turn.
"Can avoid being startled by others."
Detailed effect when used in super contests
"Earn +3 if no other Pokémon has chosen the same Judge."