Pokémon Moves

Explore the complete database of Pokémon moves with detailed stats, effects, and information about which Pokémon can learn them.

937

Total Moves

18

Move Types

20

Showing Results

pound

normal
physical
tough
40
Power
100
Accuracy
35
PP
0
Priority

Inflicts regular damage.

Target: selected pokemonGen: i
Learned by 102 PokémonView Details →

karate chop

fighting
physical
tough
50
Power
100
Accuracy
25
PP
0
Priority

Inflicts regular damage. User's critical hit rate is one level higher when using this move.

Target: selected pokemonGen: i
Learned by 11 PokémonView Details →

double slap

normal
physical
tough
15
Power
85
Accuracy
10
PP
0
Priority

Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Target: selected pokemonGen: i
Learned by 43 PokémonView Details →

comet punch

normal
physical
tough
18
Power
85
Accuracy
15
PP
0
Priority

Inflicts regular damage. Hits 2–5 times in one turn. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use.

Target: selected pokemonGen: i
Learned by 9 PokémonView Details →

mega punch

normal
physical
tough
80
Power
85
Accuracy
20
PP
0
Priority

Inflicts regular damage.

Target: selected pokemonGen: i
Learned by 231 PokémonView Details →

pay day

normal
physical
smart
40
Power
100
Accuracy
20
PP
0
Priority

Inflicts regular damage. After the battle ends, the winner receives five times the user's level in extra money for each time this move was used.

Target: selected pokemonGen: i
Learned by 68 PokémonView Details →

fire punch

fire
physical
beauty
75
Power
100
Accuracy
15
PP
0
Priority

Inflicts regular damage. Has a 10% chance to burn the target.

Target: selected pokemonGen: i
10% chance
Learned by 209 PokémonView Details →

ice punch

ice
physical
beauty
75
Power
100
Accuracy
15
PP
0
Priority

Inflicts regular damage. Has a 10% chance to freeze the target.

Target: selected pokemonGen: i
10% chance
Learned by 227 PokémonView Details →

thunder punch

electric
physical
cool
75
Power
100
Accuracy
15
PP
0
Priority

Inflicts regular damage. Has a 10% chance to paralyze the target.

Target: selected pokemonGen: i
10% chance
Learned by 264 PokémonView Details →

scratch

normal
physical
tough
40
Power
100
Accuracy
35
PP
0
Priority

Inflicts regular damage.

Target: selected pokemonGen: i
Learned by 121 PokémonView Details →

vice grip

normal
physical
tough
55
Power
100
Accuracy
30
PP
0
Priority

Inflicts regular damage.

Target: selected pokemonGen: i
Learned by 19 PokémonView Details →

guillotine

normal
physical
cool
Power
30
Accuracy
5
PP
0
Priority

Inflicts damage equal to the target's max HP. Ignores accuracy and evasion modifiers. This move's accuracy is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will fail. Because this move inflicts a specific and finite amount of damage, endure still prevents the target from fainting. The effects of lock on, mind reader, and no guard still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through detect or protect.

Target: selected pokemonGen: i
Learned by 19 PokémonView Details →

razor wind

normal
special
cool
80
Power
100
Accuracy
10
PP
0
Priority

Inflicts regular damage. User's critical hit rate is one level higher when using this move. User charges for one turn before attacking. This move cannot be selected by sleep talk.

Target: all opponentsGen: i
Learned by 51 PokémonView Details →

swords dance

normal
status
beauty
Power
Accuracy
20
PP
0
Priority

Raises the user's Attack by two stages.

Target: userGen: i
Learned by 349 PokémonView Details →

cut

normal
physical
cool
50
Power
95
Accuracy
30
PP
0
Priority

Inflicts regular damage.

Target: selected pokemonGen: i
Learned by 292 PokémonView Details →

gust

flying
special
smart
40
Power
100
Accuracy
35
PP
0
Priority

Inflicts regular damage. If the target is under the effect of bounce, fly, or sky drop, this move will hit with double power.

Target: selected pokemonGen: i
Learned by 67 PokémonView Details →

wing attack

flying
physical
cool
60
Power
100
Accuracy
35
PP
0
Priority

Inflicts regular damage.

Target: selected pokemonGen: i
Learned by 57 PokémonView Details →

whirlwind

normal
status
smart
Power
Accuracy
20
PP
-6
Priority

Switches the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately. Doesn't affect Pokémon with suction cups or under the effect of ingrain.

Target: selected pokemonGen: i
Learned by 62 PokémonView Details →

fly

flying
physical
smart
90
Power
95
Accuracy
15
PP
0
Priority

Inflicts regular damage. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, gust, hurricane, sky uppercut, smack down, thunder, twister, and whirlwind still hit the user normally. gust and twister also have double power against the user. The damage from hail and sandstorm still applies during the immune turn. The user may be hit during its immune turn if under the effect of lock on, mind reader, or no guard. This move cannot be used while gravity is in effect. This move cannot be selected by sleep talk.

Target: selected pokemonGen: i
Learned by 135 PokémonView Details →

bind

normal
physical
tough
15
Power
85
Accuracy
20
PP
0
Priority

Inflicts regular damage. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the field, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. rapid spin cancels this effect.

Target: selected pokemonGen: i
100% chance
Learned by 86 PokémonView Details →
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