Rain Dance

Water Type
Status

Changes the weather to rain for five turns.

Move Stats

Power
Accuracy
PP
5
Priority
0
Generation
Generation Ii
Target
Entire Field

Effect

Changes the weather to rain for five turns, during which water moves inflict 50% extra damage, and fire moves inflict half damage. If the user is holding damp rock, this effect lasts for eight turns. thunder has 100% accuracy. If the target has used detect or protect, thunder has a (100 - accuracy)% chance to break through the protection. solar beam has half power. moonlight, morning sun, and synthesis heal only 1/4 of the user’s max HP. Pokémon with swift swim have doubled original Speed. Pokémon with forecast become water. Pokémon with dry skin heal 1/8 max HP, Pokémon with hydration are cured of major status effects, and Pokémon with rain dish heal 1/16 max HP at the end of each turn.

Flavor Text

Move descriptions from different games

Ruby Sapphire

"Boosts the power of WATER- type moves for 5 turns."

Emerald

"Boosts the power of WATER- type moves for 5 turns."

Crystal

"Boosts water-type moves for 5 turns."

Gold Silver

"Boosts water-type moves for 5 turns."

Firered Leafgreen

"A heavy rain falls for five turns, powering up WATER- type moves."

Diamond Pearl

"The user summons a heavy rain that falls for five turns, powering up Water- type moves."

Platinum

"The user summons a heavy rain that falls for five turns, powering up Water- type moves."

Heartgold Soulsilver

"The user summons a heavy rain that falls for five turns, powering up Water- type moves."

Black White

"The user summons a heavy rain that falls for five turns, powering up Water-type moves."

Black 2 White 2

"The user summons a heavy rain that falls for five turns, powering up Water-type moves."

X Y

"The user summons a heavy rain that falls for five turns, powering up Water-type moves."

Omega Ruby Alpha Sapphire

"The user summons a heavy rain that falls for five turns, powering up Water-type moves."

Sun Moon

"The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves."

Ultra Sun Ultra Moon

"The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves."

Lets Go Pikachu Lets Go Eevee

"The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves."

Sword Shield

"The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves."

Legends Arceus

"The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves."

Scarlet Violet

"The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks."

Additional Information

Status Effect
None
Category
Whole Field Effect
00000

Contest Combinations

Move combinations that work well together in contests

Use Before
Water Gun
Hydro Pump
Surf
Bubble Beam
Thunder
Withdraw
Waterfall
Clamp
Bubble
Crabhammer
Octazooka
Whirlpool
Dive
Hydro Cannon
Weather Ball
Water Spout
Muddy Water
Water Sport
Water Pulse

Contest Information

Contest Type
Tough
Super Contest Effect
Available

Contest Effect

Detailed effect when used in contests

Effect Description

If the Applause meter is empty or at one, earns one point; if two, earns three points; if three, earns four points; if four, earns six points.

Flavor Text

"The appeal works best the more the crowd is excited."

Appeal
1
0

Super Contest Effect

Detailed effect when used in super contests

Flavor Text

"Prevents the Voltage from going up in the same turn."

Appeal
2